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The ActionScript 3.0 XML class offers improved functionality with an easier and more powerful API. In ActionScript 3.0, the XMLDocument class is the equivalent of the XML class in ActionScript 2.0. We assgin it to variable and listen for its SOUND_COMPLETE event. XML is a different class in ActionScript 3.0 than it was in ActionScript 2.0. I am using import import But the PROGRESS event gives theprogress of loading of file. I have to play a sound file and show the progress of the sound file being played. Then, in your main class, import the VarClass Class, and you can access its variables. ActionScript 3.0 :: Play A Sound File And Show The Progress Of The Sound File Being Played Mar 16, 2009. Response to AS3 : Communicating between Classes Nov 1, 2011.
FLASH ACTIONSCRIPT 3.0 ACCESS OF UNDEFINED PROPERTY SOUND CODE
Play() function returns new instance of SoundChannel object each time it's called. 8 ActionScript 3.0 From the Ground Up ActionScript 3.0 From the Ground Up 9 ECMAScript 4 dictates ActionScript’s basic syntax and grammarthe code used to create things such as expressions, statements, variables, functions, classes, and objects. generally, communication up the hierarchy is done via Events. (st = snd.play()).addEventListener(Event.SOUND_COMPLETE, repeat) St.removeEventListener(Event.SOUND_COMPLETE, repeat) St.addEventListener(Event.SOUND_COMPLETE, repeat) So this will do the same job: snd = new Sound(new URLRequest("filename.mp3")) Īnd if you really want to loop sound inifinite time for some reason ( int.MAX_VALUE will loop 1s sound for about 68 years, not counting the pause an mp3 causes.) you can write something like this: var st:SoundChannel = snd.play() You also don't need to wait for sound to load before calling play() function.
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Snd.play(0, int.MAX_VALUE) // There is no way to put "infinite" Snd.addEventListener(Event.COMPLETE, function(e: Event) In the dialog box that appears, do one of the following: Enter the linkage identifier and the instance name of the sound you want to play or stop, and click OK. Select Sound > Play Sound, Sound > Stop Sound, or Sound > Stop All Sounds. Var req:URLRequest = new URLRequest("filename.mp3") In the Behaviors panel (Window > Behaviors), click the Add (+) button.